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阴阳师聊天颜色字体怎么改 聊天颜色代码说明

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发布时间:2025-04-04 19:51

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一、阴阳师聊天颜色字体怎么改 聊天颜色代码说明

首先是最简单的红色字体,在聊天窗口只需要输入“#R”(去掉引号)后面再输入相应的文字,等你发送出去之后就会显示成红色了。同理,黄色字体只需要输入“#Y”,蓝色字体只需要输入“#B”等等。

官方没有给出明确的改颜色按钮,但是在输入栏里颜色代码是通用生效的,而阴阳师的特殊颜色代码输入方式如下:在聊天栏输入“#c+颜色代码+想要说的话”。

二、谁有java小游戏的源代码呢

连连看java源代码

贪吃蛇游戏java源码

7个Java小游戏源代码

自己在里面找很多

三、求一个简单的游戏源程序

下面是“贪吃蛇”的源程序

#define N 200

#include <graphics.h>

#include <stdlib.h>

#include <dos.h>

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

int i,key;

int score=0;

int gamespeed=50000;

struct Food

{

int x;

int y;

int yes;

}food;

struct Snake

{

int x[N];

int y[N];

int node;

int direction;

int life;

}snake;

void Init(void);

void Close(void);

void DrawK(void);

void GameOver(void);

void GamePlay(void);

void PrScore(void);

void main(void)

{

Init();

DrawK();

GamePlay();

Close();

}

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,c:\\tc);

cleardevice();

}

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(11);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

for(i=50;i<=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10);

rectangle(601,i,610,i+10);

}

}

void GamePlay(void)

{

randomize();

food.yes=1;

snake.life=0;

snake.direction=1;

snake.x[0]=100;snake.y[0]=100;

snake.x[1]=110;snake.y[1]=100;

snake.node=2;

PrScore();

while(1)

{

while(!kbhit())

{

if(food.yes==1)

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0)

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0;

}

if(food.yes==0)

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--)

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

switch(snake.direction)

{

case 1:snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

for(i=3;i<snake.node;i++)

{

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])

{

GameOver();

snake.life=1;

break;

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||

snake.y[0]>455)

{

GameOver();

snake.life=1;

}

if(snake.life==1)

break;

if(snake.x[0]==food.x&&snake.y[0]==food.y)

{

setcolor(0);

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

snake.node++;

food.yes=1;

score+=10;

PrScore();

}

setcolor(4);

for(i=0;i<snake.node;i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,

snake.y[i]-10);

delay(gamespeed);

setcolor(0);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1)

break;

key=bioskey(0);

if(key==ESC)

break;

else

if(key==UP&&snake.direction!=4)

snake.direction=3;

else

if(key==RIGHT&&snake.direction!=2)

snake.direction=1;

else

if(key==LEFT&&snake.direction!=1)

snake.direction=2;

else

if(key==DOWN&&snake.direction!=3)

snake.direction=4;

}/*endwhile(1)*/

}

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,GAME OVER);

getch();

}

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,score:%d,score);

outtextxy(55,20,str);

}

void Close(void)

{

getch();

closegraph();

}

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